guide
Season II
Api-Miku Remodelings
(2018~)
Innocent, Lively and Lovely Api-Miku
Yayoi Sakura’s MMD
Season II CONCEPT
- To try various costumes on Api-Miku (Appearance Miku).
- Hand maid feeling, like a cosutume playing salesgirl at the Comic Market.
Season II FEATURE
- resizing body proportions
- expanding the mesh area until the very limit
- details (described later)
Feature -1. resizing body proportions
- total balance: bit younger than original model
- legs: shortened
Feature -2. expanding mesh area
In the new version, it’s enabled to responde with various costumes, such as ‘Shimakaze from Kan-Kore’, ‘Cherry boy killer’, etc.
Cherry boy killer……
Feature -3. adding shaping and refining on details
parts | detail |
---|---|
shoulder・arms | add curve |
breast | flattening |
body | ribs up, shaping abdomen muscle, navel up, shrinking pelvis |
back | shaping scapula, shaping the line of the back bone |
hips | shaping tailbone, tightened |
legs | naturalize the line of legs from gom boots like shape and flat foot |
What I couldn’t write here, it’s done in its own way……
Season I(old ver), Season IIβ(trial ver), Season I / II (50%/50%)
Old model. Season I (2015~16)
Cocept
- adhere to the form of the original model.
- complement missing parts in a mechanical manner.
This body mesh was made from shirt mesh……
Reflection points on Season I
Reflection point -1
- Legs are unnaturally long
- Roughly UV unfolding
Reflection point -2
The total proportion of the old model seemd too much elderly. In SeasonII, I arranged the proportion to responde to its face look.
Season I(old models), Season Iβ(proportion changed), Season I / II (50%/50%)
Reflection point -3
The old model had a somothing sagging derriere. In SeasonII, it has been tightened.
Season I(old ver), Season IIβ(trial ver), Season I / II (50%/50%)
Policy on Season II
keeping a flavor of the old model as much as possible,
- make corresponde “face look/age” with “body look/age” in order to increase a range of selection on cosutumes.
- refine details as well
Working process
Apply new proportion on Season I model
req:test and verify the new policy
res:OK. no probrem.
→
Make a trial model with Season II specification
req:make an own body based on new proportion.
res:Seems, too much twist or edge, and it’s better to shorten abdomen area.
Make a Season II-β ver. By modifying the Season I body
req:I put priority on keeping the original taste. So, I used the Season I model as a base model.
res:something squre or solid…
⇒=
Gestalt collapse?
req:half and half between Season II-β and Season I by morph.
res:exactly!?
→
Post processing
Though I had refined the mesh cleanly on the II-β version, it cllapses when morph(I version) is applyed.
→ fixed.
→
Useless effort?
1 When it’s put clothes on body, it doesn’t shows “change out of all recognition” as expected.
I had turned this principal to advantage, I used to manipulate the form of costumes to change the looks of body proportion on old models vise versa…
2 The default rendering engine of MMD is not capable of expressing details newly atatched.
Maybe SSS shader could solve this.
guide | An introduction of brand new modelings on “Appearance Miku” |
status | ver. 1.00, 3rd May, 2018 |